Brachiosaurus

Creating Brachiosaurus

Modeled a high poly version of the Jurassic Park Brachiosaurus first inside of Zbrush, to get all of the details in the skin. Then imported the high poly into 3Ds Max and using the step-build tool, creating a low poly over the original high poly mesh. This mesh was then unwrapped and imported into Substance Painter. Using Substance Painter the required maps were baked out and the rest of the texturing was finished. The final render was done using 3Ds Max with Arnold.

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triceratops head