Dinosaurs. Why does it always have to be Dinosaurs?

About Marcell Kovacs

Motivated by an obsession with Dinosaurs that has been present since childhood, which in return has been transformed into Art. This passion is applied in bringing these amazing animals to life through art. Experienced in not only 3D Art, but Digital Art, Traditional Art and even Animation. Able to work through complications with creative problem solving abilities. Clear communicator who is willing to learn and adapt to new industry standards.

Experienced in established industry standards like 3Ds Max, zBrush, Substance Painter/Designer, and Photoshop. With an understanding of both Unreal and Unity, being able to prototype in both engines. Also self taught in programs such as Blender, Nomad Sculpt and Procreate. Additionally has familiarity with many aspects of animation. Studying animation at George Brown College and in high school before transitioning to 3D Modeling. This understanding of animation extends into modeling by being able to take into account how a model should be built up for animation and rigging. Along with the ability to prototype, comes the capacity to blueprint inside of Unreal, including blueprinting of materials and objects which can be used to flesh out ideas.

Previous involvement in refereeing and security has likewise instilled an eye for detailed work, with the ability to keep comprehensive and precise records. With this ability to work in high stress situations also comes the knowledge of how to communicate with individuals and to overcome problems together.

The following links will show an assortment of art work, ranging from 3D art to more traditional art styles, all completed with the attention to detail and passion that can be expected from Marcell Kovacs.

Additional Art can be found at the following:

Instagram

ArtStation